LEARNING
Learning
• Learning is the
process of acquiring new, or modifying existing, knowledge, behaviors, skills,
values
• The term learning
covers every modification in behaviour to meet environmental requirements (Gardner
Murphy)
Outcomes of
learning
• Bringing
desirable changes in behaviour
• Attaining of
teaching-learning objectives
• Attaining
proper growth and development
• Attaining
balanced development of personality
• Attaining
proper adjustment
• Realizing
goals of life
Meaning and
concept
Discovery learning is a technique of
inquiry-based learning and is considered a constructivist-based approach to
education. It is also referred to as problem-based learning, experiential
learning and 21st century learning. It is supported by the work of learning
theorists and psychologists Jean Piaget, Jerome Bruner, and Seymour Papert.
Jerome Bruner is often credited with
originating discovery learning in the 1960s, but his ideas are very similar to
those of earlier writers such as John Dewey. Bruner argues that "Practice
in discovering for oneself teaches one to acquire information in a way that
makes that information more readily viable in problem solving". This
philosophy later became the discovery learning movement of the 1960s. The
mantra of this philosophical movement suggests that we should 'learn by doing'.
The label of discovery learning can
cover a variety of instructional techniques. According to a meta-analytic
review conducted by Alfieri, Brooks, Aldrich, and Tenenbaum (2011), a discovery
learning task can range from implicit pattern detection, to the elicitation of
explanations and working through manuals to conducting simulations. Discovery
learning can occur whenever the student is not provided with an exact answer
but rather the materials in order to find the answer themselves.
Discovery learning takes place in
problem solving situations where the learner draws on his own experience and
prior knowledge and is a method of instruction through which students interact
with their environment by exploring and manipulating objects, wrestling with
questions and controversies, or performing experiments.
Characteristics
Discovery-based learning is
typically characterized by having
Ø minimal
teacher guidance,
Ø fewer teacher explanations,
Ø solving
problems with multiple solutions,
Ø use of hand-on materials,
Ø minimal
repetition and memorization.
There are multiple essential components
that are required for successful discovery-based learning which include the
following:
ü Teacher
guidance where the emphasis is on building upon students’ reasoning and
connecting to their experiences.
ü Classroom culture
where there is a shared sense of purpose between teacher and students, where open-mindedness
and dialogue are encouraged.
ü Students are
encouraged to ask questions, inquire through exploration and collaborate with
teacher and peers.
Teacher's
role
It
has been suggested that effective teaching using discovery techniques requires
teachers to do one or more of the following:
1) Provide guided tasks leveraging a variety of
instructional techniques
2) Students should explain their own ideas and teachers
should assess the accuracy of the
idea and
provide feedback
3) Teachers should provide examples of how to complete the
tasks.
A critical success factor to discovery
learning is that it must be teacher assisted. Discovery learning can also
result in students becoming confused and frustrated.
Mayer (2004) argued that pure
unassisted discovery should be eliminated due to the lack of evidence that it
improves learning outcomes. Even Bruner (1961) who was one of the early pioneers
of discovery learning cautioned that discovery could not happen without some
basic knowledge.
In summary, the teachers’ role in
discovery learning is critical to the success of learning outcomes. Students
must build foundational knowledge through examples, practice and feedback. This
can provide a foundation for students to integrate additional information and
build upon problem solving and critical thinking skills.
Benefits
ü Early
research demonstrated that directed discovery had positive effects on retention
of information at six weeks after instruction versus that of traditional direct
instruction.
ü It is
believed that the outcome of discovery-based learning is the development of
inquiring minds and the potential for life-long learning.
ü Discovery
learning promotes student exploration and collaboration with teachers and peers
to solve problems. Children are also able to direct their own inquiry and be
actively involved in the learning process which helps with student motivation.
BRUNER’S THEORY OF LEARNING
JEROME S
BRUNER
Jerome Bruner,
in full Jerome Seymour Bruner, (born October 1, 1915, New York, New York,
U.S.—died June 5, 2016, New York, New York), American psychologist and educator
who developed theories on perception, learning, memory, and other aspects of
cognition in young children that had a strong influence on the American educational
system and helped launch the field of cognitive psychology
Three Stages
of Representation
Jerome Bruner identified three stages of cognitive
representation.
1. Enactive, which is the representation of
knowledge through actions.
2. Iconic, which is the visual summarization of
images.
3. Symbolic representation, which is the use of
words and other symbols to describe experiences.
1. The enactive stage: This
stage appears
first. This stage involves the encoding and storage of information. There is a
direct manipulation of objects without any internal representation of the
objects.
• For example, a baby shakes a rattle and hears a noise. The
baby has directly manipulated the rattle and the outcome was a pleasurable
sound. In the future, the baby may shake his hand, even if there is no rattle,
expecting his hand to produce the rattling sounds. The baby does not have an
internal representation of the rattle and, therefore, does not understand that
it needs the rattle in order to produce the sound.
• It involves encoding action-based information and storing it in our memory. For example, in the form of movement as a muscle memory, a baby might remember the action of shaking a rattle.
• Many adults can perform a variety of motor tasks (typing, sewing a shirt, operating a lawn mower) that they would find difficult to describe in iconic (picture) or symbolic (word) form.
2.The iconic stage: This stage appears from one to six years old. This stage involves an internal representation of external objects visually in the form of a mental image or icon. For example, a child drawing an image of a tree or thinking of an image of a tree would be representative of this stage. This is where information is stored visually in the form of images (a mental picture in the mind’s eye). For some, this is conscious; others say they don’t experience it. This may explain why, when we are learning a new subject, it is often helpful to have diagrams or illustrations to accompany the verbal information.
3.The symbolic stage: The symbolic stage is from
seven years and up, is when information is stored in the form of a code or
symbol such as language. Each symbol has a fixed relation to something it
represents. For example, the word 'dog' is a symbolic representation for a
single class of animal. Symbols, unlike mental images or memorized actions, can
be classified and organized. In this stage, most information is stored as
words, mathematical symbols, or in other symbol systems.
Symbols are flexible in that they can be manipulated, ordered,
classified etc., so the user isn’t constrained by actions or images. In the
symbolic stage, knowledge is stored primarily as words, mathematical symbols,
or in other symbol systems.
Bruner's constructivist theory suggests it is effective
when faced with new material to follow a progression from enactive to iconic to
symbolic representation; this holds true even for adult learners.
Bruner
believed that all learning occurs through the stages we just discussed. Bruner also
believed that learning should begin with direct manipulation of objects. For
example, in math education, Bruner promoted the use of algebra tiles, coins,
and other items that could be manipulated.
After a learner has the opportunity to directly manipulate the objects, they should be encouraged to construct visual representations, such as drawing a shape or a diagram
PRINCIPLES TO ASSESS QUALITY OF LEARNING (J. S. BRUNER)
1. PRINCIPLE OF DISCOVERY
LEARNING
2. PRINCIPLE OF READINESS
Instruction
must be concerned with the experiences and contexts that make the student
willing and able to learn. This is called "readiness" and many
teachers recognize and acknowledge its value. It facilitates the strengthening
of the bond between stimulus and response.
Readiness implies a degree of
concentration and eagerness. (Individuals learn best when they are physically,
mentally, and emotionally ready to learn) and do not learn well if they see no
reason for learning. Getting students ready to learn, creating interest by
showing the value of the subject matter, and providing continuous mental or
physical challenge, is usually the instructor’s responsibility. If students
have a strong purpose, a clear objective, and a definite reason for learning
something, they make more progress than if they lack motivation. In other
words, when students are ready to learn, they meet the instructor at least halfway,
simplifying the instructor’s job.
Since learning is an active process, students must have
adequate rest, health, and physical ability. Basic needs of students must be
satisfied before they are ready or capable of learning. Students who are exhausted
or in ill health cannot learn much. If they are distracted by outside
responsibilities, interests, or worries, have overcrowded schedules, or other
unresolved issues, students may have little interest in learning.
3. PRINCIPLE OF
SPIRAL ORGANIZATION
Teaching should always lead to boosting
cognitive development. Student will not understand the concept if teacher plans
to teach it using only the teacher’s level of understanding. Instruction needs
to be anchored on the learner’s cognitive capabilities.
In a Spiral Curriculum, teacher must revisit the
curriculum by teaching the same content in different ways depending on
students’ developmental levels.
In summary, an effective spiral curriculum (J.S. Bruner,
1960)
1. Begins with the basic and simple ideas that underlie
that which is more complex.
2. Emphasizes the intuitive grasp of ideas and the use of
those basic ideas in the early teaching of any subject.
3. Revisits the basic ideas repeatedly.
4. Enables continual deepening of understanding by facilitating
the use of basic ideas in progressively more complex form
4. PRINCIPLE OF
EXTRAPOLATION OR GOING BEYOND INFORMATION
Instruction
should be designed to help learners dig deeper or fill in the gaps (going
beyond the information given), by using a discovery learning approach.
Extrapolation may also mean extension of a method, assuming
similar methods will be applicable. Extrapolation may also apply to human
experience to project, extend, or expand known experience into an area not
known or previously experienced.
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